Cutthroat: Haunting on Red Hill

from $10.00

Eternal Dungeon Co #2

by KS Bishoff

A fast, tense D6 Quick Play haunted house crawl in KS Bishoff's Sword & Sorcery world of Pangorio. The House on Red Hill has haunted the townsfolk for decades, until Eternal Dungeon Co’s Lord Cobblehart Jr waddled into town with a bag of gold for the brave sod who clears it.

Battle enemies, investigate the supernatural, avoid traps, solve strange puzzles and face even stranger encounters. Are you the one to find the treasure, or take Cobblehart’s gold?

  • 40 Pages

  • Digest-Sized Staple Stitched Booklet

Version:

Eternal Dungeon Co #2

by KS Bishoff

A fast, tense D6 Quick Play haunted house crawl in KS Bishoff's Sword & Sorcery world of Pangorio. The House on Red Hill has haunted the townsfolk for decades, until Eternal Dungeon Co’s Lord Cobblehart Jr waddled into town with a bag of gold for the brave sod who clears it.

Battle enemies, investigate the supernatural, avoid traps, solve strange puzzles and face even stranger encounters. Are you the one to find the treasure, or take Cobblehart’s gold?

  • 40 Pages

  • Digest-Sized Staple Stitched Booklet

Cutthroat: Gruelling Jail Cutthroat: Gruelling Jail
Version:

Haunting on Red Hill is the second chilling entry in the Cutthroat D6 Quick-Play Adventure series — short, dangerous fantasy games from KS Bishoff set in the brutal, bizarre world of Pangorio.

The tower-topped House on Red Hill looms over the town below, bathing the night in a sinister glow. Strange sounds, a terrible red light and rumours of cursed treasure have some locals believing the place is haunted, while others claim it’s unruly hooligans that need to be taught a lesson. Lord Cobblehart Jr waddled into town offering gold pieces to anyone who clears the house for Eternal Dungeon Co… for what reason, no one knows.

With treasure to be found, curses to discover, and enemies to frighten away, what’s the secret of Red Hill? Are you the one to find it?

Battle enemies, investigate the supernatural, avoid traps, solve strange puzzles, and face even stranger encounters. 

Play solo or co-op: try to survive the house’s shifting dangers while others fall to ruin.

Perfect for:

  • A GM’s off-night or missing-player filler — quick to teach, quick to play, and set entirely in-universe.

  • Meta-Style Adventure: Cutthroat can be a ‘game within a game’, played by your campaign character, at an inn, tavern, or roadside fruit stand, when they need a narrative break. 

  • Cooperative quick challenges between sessions

  • Solo challenges when you need a bite-sized haunted house-crawl fix.

You’ll Need:

  • Two six-sided dice (or dice roller app)

  • A way to track 20 Life Points. Whether it’s a real haunting or an elaborate con, the House on Red Hill doesn’t care—it just wants to keep you inside forever.

Play Time: 90 - 140+ minutes