Cocoa Craze

$12.50

Top Shelf Candy & Tasty Capers

A Game by Sapha Burnell

A system agnostic kid-friendly timed re-playable one-shot for imaginative role-playing and creative problem solving

In this whimsical section of Sapha Burnell’s Judge of Mystics world, Karisma and her magical friends must solve puzzles and roleplay as they race through six fast-paced ten-minute rounds to steal the best candy for their ultimate hot cocoa — perfect for family nights, classroom fun, or convention showcases.

Gather your heroic hooligans from six pre-gen characters, choose a plan of attack and solve puzzles & tasks in a non-combat or light combat mode, to make the best hot cocoa plus toppings in the cosmos. All under Seraya & Co's nose, before Finn's Bluff changes around you.

  • System Agnostic TTRPG One-Shot

  • Random tables - play again and again!

  • 32 page Digest sized booklet (5.5” × 8.5”)

  • Cut-Out play pieces in booklet

Top Shelf Candy & Tasty Capers

A Game by Sapha Burnell

A system agnostic kid-friendly timed re-playable one-shot for imaginative role-playing and creative problem solving

In this whimsical section of Sapha Burnell’s Judge of Mystics world, Karisma and her magical friends must solve puzzles and roleplay as they race through six fast-paced ten-minute rounds to steal the best candy for their ultimate hot cocoa — perfect for family nights, classroom fun, or convention showcases.

Gather your heroic hooligans from six pre-gen characters, choose a plan of attack and solve puzzles & tasks in a non-combat or light combat mode, to make the best hot cocoa plus toppings in the cosmos. All under Seraya & Co's nose, before Finn's Bluff changes around you.

  • System Agnostic TTRPG One-Shot

  • Random tables - play again and again!

  • 32 page Digest sized booklet (5.5” × 8.5”)

  • Cut-Out play pieces in booklet

Cocoa Craze is a warm, imaginative, and system-agnostic one-shot TTRPG designed for cozy players of all ages—especially kids and families. Set in the magical Judge of Mystics universe, Karisma invites her friends to her very first slumber party, hosted by her step-sister Seraya, Icarus, and Lou.

Over six brisk ten-minute rounds, 2-6 players (+ GM) work together to:

  • Solve creative puzzles in two play modes: 

    • Rainbow Sorbet’s Non-Combat Cozy Mode

    • Cookies & Cream Light Combat Mode

  • Roleplay with whimsical characters

  • Outsmart obstacles and, ultimately, steal the finest candy off the top shelf to craft the best hot cocoa

  • GM with repeatable, random tables

  • 2D6 Base Game

  • Compatible with all Fable Follies games

Easy to run for any GM, perfect for conventions, classrooms, community events, or quick family evenings at home. Cocoa Craze emphasizes teamwork, negotiation, and problem-solving in a safe, and hopeful atmosphere—even when the games get dramatic.

Narrative: 

All is right with the Realms. Karisma's father Caleb, Judge of Mystics, was called away by Ares and Finnegan, leaving Karisma and her friends in the care of step-sister Seraya and Ares' grandkids Icarus and Lou. 

In a kid zone of Finnegan's Bluff Public House, Seraya constructed the best blanket fort imaginable, for Kari's first sleepover. Time for Karisma and friends to get into some minor mischief making. 

Icarus and Seraya keep the best candies, confections and treats on the top shelf. What!? No hot cocoa!? It's time to remedy this in the most spectacular way.