Cocoa Craze is a warm, imaginative, and system-agnostic one-shot TTRPG designed for cozy players of all ages—especially kids and families. Set in the magical Judge of Mystics universe, Karisma invites her friends to her very first slumber party, hosted by her step-sister Seraya, Icarus, and Lou.
Over six brisk ten-minute rounds, 2-6 players (+ GM) work together to:
Solve creative puzzles in two play modes:
Rainbow Sorbet’s Non-Combat Cozy Mode
Cookies & Cream Light Combat Mode
Roleplay with whimsical characters
Outsmart obstacles and, ultimately, steal the finest candy off the top shelf to craft the best hot cocoa
GM with repeatable, random tables
2D6 Base Game
Compatible with all Fable Follies games
Easy to run for any GM, perfect for conventions, classrooms, community events, or quick family evenings at home. Cocoa Craze emphasizes teamwork, negotiation, and problem-solving in a safe, and hopeful atmosphere—even when the games get dramatic.
Narrative:
All is right with the Realms. Karisma's father Caleb, Judge of Mystics, was called away by Ares and Finnegan, leaving Karisma and her friends in the care of step-sister Seraya and Ares' grandkids Icarus and Lou.
In a kid zone of Finnegan's Bluff Public House, Seraya constructed the best blanket fort imaginable, for Kari's first sleepover. Time for Karisma and friends to get into some minor mischief making.
Icarus and Seraya keep the best candies, confections and treats on the top shelf. What!? No hot cocoa!? It's time to remedy this in the most spectacular way.